Monday, December 1, 2014

Monday, January 6, 2014

The Subsidiary: Neti II

With the 'cargo' now loaded, you begin the long descent into the atmosphere of Neti II...

Sunday, January 5, 2014

The Subsidiary: The Neti System

You come out of hyperspace within the Neti System and see your target ahead:  a Jovian Giant, the second planet in the system.  You begin your approach, and from orbit you can see massive storms raging through the planet's atmosphere, mostly composed of gaseous and liquid propylene.  Lightning arcs across the surface of the planet, and its volatile composition and remote location are betrayed only by the heavy space traffic around in the planet's orbit.

Friday, January 3, 2014

The Subsidiary Part II

Back In the Docking Bay


Having parted ways with the unsavory Shiny Apocalypse crew, you find yourselves back at your ship, awaiting the arrival of the Rebel contact.  After the job, he said.  They always say payment comes after the job.  

Thursday, January 2, 2014

The Subsidiary: A Star Wars Side Quest

 Independent Job: The Proposition

The Galaxy is in turmoil.  The GALACTIC EMPIRE, ruling with an iron fist, has repressed the Galaxy to the point of despair.  Yet in spite of these dark times, many struggle to carve their destinies through unfailing willpower.

A motley crew of miscreants and scoundrels, traversing the Galaxy upon their ship, the AEON HARBINGER, have proven a tenacious, if unlikey, mercenary crew.

Because of their growing infamy, they find themselves attracting the attention of the Galaxy's outlaw elite...

Dantooine

Tuesday, August 27, 2013

WRATH: An Ongoing Dungeons and Dragons Adventure



WRATH

The Ancient Father is reawakening. In ages lost, man waged war with the Old Gods. Once the pinnacle of divinity, the Old Gods became vain and petty in their endless waking dreams, seeking to consolidate their pleasure at the depravity of their creations. Their children were humans, and bore the brunt of their vanity.  Their kin were the creatures of Fey, elusive and aloof, both wise and petty.  The dwarves were their stewards, warrior-priests who channeled the will of the Gods.

 Seeking to break the hold of their forefathers, man declared war upon their sires, their youthful strength and will ultimately prevailing over the blind hedonism adopted by their forefathers. In a coupe that rent the very earth asunder, man expunged the Ancient Gods, their great carcasses plummeting to earth. The mountains mark the furrows of their fall, timeless headstones marking their graves.

All were not slain, however.  The All-Father, the most terrible of the Old, was imprisoned within the moon. The First, humans newly born and still possessed of a spark of divinity, waged war upon their sires, expending their lives and their remaining divinity to create his prison. His defeat was hallowed in plain sight, to remind all of the might of Men for all time, and to shame the last of the old ones, as his defeat would be known to all.

Until now. The moon has begin to bleed, and the vestiges of the forgotten corpses of the Old Gods have arisen.  They are dreadful in their power.  Unparalleled in cunning.


They are hunting humans.

About the Game

WRATH is a Dungeons & Dragons campaign. In it, you take on the role of CRUSADERS: you roam the land in search of ancient Relics and fighting Godspawn. As humans, you are descendants of the First.  Some of you may even have a direct lineage, with a spark of divinity.  This will affect stat bonuses from slaying Spawn. WRATH emphasizes dark, deadly dungeon delving, player participation in storytelling and world-building.  

Character Creation Rules

Character creation in Wrath is subject to the following special rules. All player characters in Wrath are referred to as Crusader. System and Level: The Vengeful should be 3rd level and built using the rules described in the OSRIC roleplaying game or the Pathfinder Core Rulebook. The OSRIC rules can be downloaded for free at http://www.knights-n-knaves.com/osric.  Pathfinder characters will not gain feats as normal.

You will level up as normal, gaining a bonus to your stats for each Spawn of the Ancients your Crusader slays.

Characters have a choice between:  A normal Crusader, guarantee your stat bonuses every 4 levels as per Pathfinder, or a Descendant who gains power through slaying Godspawn.  You can gain a +2 bonus to a stat of your choice, provided you landed the killing blow.


Be sure to include a picture of your vengeful in your character sheet.

 Ability Score Generation:

You may generate stats as follows:  Roll 4d6 and remove the lowest die.  Do this 6 times and arrange to taste.  You may also generate stats using a 20 point buy.

Class and Race Restrictions: All standard classes are available. You may begin the adventures as humans only, though other races and classes will be unlocked as achievements, available if a Crusader should die. You may not multi-class. You begin with a single Action Point.

Paladins and Clerics channel divine power through their Ancestor, not the Gods.  Include this is your write up. 

Hit Points: You begin the game with the maximum amount of hit points possible for your hit dice, plus Constitution adjustment. For example, if you hit die is 1d6, you begin the game with 18 hit points, plus Constitution adjustment.

Starting Wealth and Treasure: You begin the game with 3d6 x 200 gold pieces, which you may spend on any of the equipment listed on pages 28-30. You will also begin with a knife, a melee weapon of your choice, and a backpack. Roll randomly for equipment your character may already have. 

Spells:

Clerics and Druids utilize Divine magic.  Other magic users are Maleficar; their magic is impure and tampers with the laws of reality.  This may result in unintended results, if you are not careful.  Maleficar do not need to memorize spells, but must have some means of directly accessing spells.  Example: a breastplate with a small shelf bolted to the chest, upon which rests the Maleficar's spell book.

Experience Points:

You will gain experience points as normal. You will also be awarded extra stats bonuses for slaying Spawn of the Ancients, provided you are a descendant.

Character Creation Rules:

Character creation in Wrath is subject to the following special rules. All player characters in Wrath are referred to as the Vengeful.

Ability Checks:

While ability checks are permitted, I reserve and will frequently exercise the right to rule that an ability check is not possible in certain circumstances. As a general principle, rely on your knowledge and skill as a player and resist the temptation to make an ability check each time you are faced with a problem.

Action Points:

Each level you gain one action point. The effects are described below. Such points are cumulative; however, if you die, your new Vengeful only starts with one. You start the campaign with one point.

(Fighter, Ranger, Paladin): You may spend an action point to perform a feat of strength beyond the ability of mortals (my discretion). You may also spend an action point to automatically hit an enemy you’ve just attacked, deal 5 extra damage per level to an enemy you’ve just hit, or automatically succeed on a saving throw you just failed.

 (Thief, Assassin): You may spend an action point and declare the presence of a secret door, cache, or other fortunate dungeon feature within line of sight (my discretion). Alternatively, you may spend an action point to automatically succeed on a thief skill test or saving throw you just failed.

(Magic-User, Illusionist, Cleric, Druid): You may spend an action point and make up a thematic or historical detail about the dungeon (my discretion). That detail becomes true. Alternatively, you may spend an action point to ask one yes-or-no question about the dungeon and receive a truthful answer. Finally, you may spend an action point to automatically succeed on a saving throw you just failed. Action points may be spent at any time and may be used to interrupt enemy actions. Divine

Descendent:

You are the descendents of the First Men, the slayers of the Ancients.

You gain:

Upon slaying Spawn of the Ancients, you begin to feel the power of your ancestors swelling within you.  You gain the mythic traits and powers of your First Ancestor, the one to whom you claim blood.  This manifests physically and provides a +2 bonus to an ability score of your choice.

Background:

You must complete the following five statements and include them in your writeup:

I claim ancestry from the First Hero/Heroine _____, who _____.
I seek to  ______,because ______.
I lust for _____ above all things.
My hatred for _____ knows no bounds.
I trust my traveling companions with my life, despite _____.

Finished Vengeful should be sent to my email. Format is not particularly important, only that all the details and relevant stats/equipment/abilities are covered. After approval, they’ll appear in the Coterie post